abort_conservation /room/bank/obj/schliessfaecher.c abort_renewal /i/zauberstab/zmarker.inc accept_from_void /i/monster/accept_objects.c accept /i/monster/accept_objects.c accept_invis /i/monster/accept_objects.c ACTION_SOUND_ITEM /sys/message.h ACTION_SOUND_OB /sys/message.h ACTION_SOUND_TO /sys/message.h activate_sound_profile /i/item/sounds.c activate_sound_profile /i/object/tuer.c add_a_chats /i/tools/chat.c add_acl_entry /secure/master/acl.inc add_adjektiv /i/item/adjektiv.c add_alc /i/player/magen.c add_align /i/living/face.c add_attack_list /i/monster/monster.c add_chats /i/tools/chat.c add_controller /i/item/control.c add_count /i/object/countob.c add_damage_percentages /i/living/hands.c add_define /i/tools/lpc_parser.c add_directions /i/object/tuer.c add_encumbrance /i/contain.c add_exit_flag /i/room.c add_exit /i/room.c add_exits /i/room.c add_fight_option /i/living/hands.c add_fp /i/player/magen.c add_fuel /i/object/leuchte.c add_ghost /i/player/player.c add_gone_ob /i/living/hands.c add_group_admin /apps/groups.c add_group /apps/groups.c add_group_member /apps/groups.c add_headache /i/player/magen.c add_hp /i/living/hands.c add_id /i/item/id.c add /i/item/properties.c add_init_ob /i/player/player.c add_job /apps/cron.c add_karte /i/domain/domain_map.c add_konstante /i/tools/lpc_parser.c add_konto /i/player/player.c add_life /i/armour/armour.c add_life /i/object/pfeil.c add_life /i/weapon/weapon_logic.c add_long /i/item/description.c add_long_tag /i/item/description.c add_makro /i/tools/lpc_parser.c add_material /i/item/material.c add_money /i/money/money.c add_object /i/room/contents.c add_options_action /i/player/options.c add_options_menue /i/player/options.c add_own_light /i/item/licht.c add_parse_conversation /i/monster/communicate.c add_parser /i/tools/lpc_parser.c add_plugin_command /i/tools/plugin.c add_plural_id /i/item/id.c add_property_master /i/tools/property_master.c add_random_activities /i/monster/random_start.c add_react_on /i/money/verkaeufer.c add_schatzkiste /apps/room_autoload.c add_security_condition /i/tools/security.c add_setter_conservation /i/item/conservation.c add_skill_points /i/player/skills.c add_sp /i/living/sp.c add_sum_comm /i/player/skills.c add_sum_feel /i/player/skills.c add_sum_move /i/player/skills.c add_sum_sp /i/living/sp.c add_sum_weight /i/player/skills.c add_temperatur_schutz /i/player/magen.c add_temporal_adjektiv /i/player/player.c add_to_filter /i/money/verkaeufer.c add_to_rede_puffer /i/player/event.c add_type /i/room.c add_virus_dur /obj/virus.c add_virus_str /obj/virus.c add_v_item /i/item/v_item.c add_v_item_master /i/item/v_item.c add_v_item_property /i/item/v_item.c add_wp /i/player/magen.c adjektiv /i/item/adjektiv.c adjust_group_case /apps/groups.c adminp /sys/level.h adv_part /i/tools/soul_hlp.c AHD_LISTE /sys/add_hp.h all_check_conservation /apps/zentralbank.c allowed_burn /i/object/leuchte.c allowed_char /i/tools/lpc_parser.c allowed_empty_living /i/living/hands.c allowed_ghost_pass /i/living/legs.c allowed /i/item/control.c allowed_put_living /i/living/hands.c allowed_seele /i/tools/soul_hlp.c allowed_strike /obj/streichhoelzer.c allowed_take_living /i/move.c allow_only /i/contain.c already_worn /i/clothes/kleidung.c an /i/object/leuchte.c armour_class /i/armour/armour.c attack /i/living/hands.c aus /i/object/leuchte.c become_aggression_victim /i/player/player.c beginne_rolle /i/tools/rollen.c bewegung /i/money/banking.c book_action /i/object/buch.c book_help /i/object/buch.c breche_kampagne_ab /i/monster/kampagne.c breche_rolle_ab /i/tools/rollen.c browse_action /i/tools/browser.c browse_end /i/tools/browser.c browse /i/tools/browser.c browse_write_line /i/tools/dynamic_browser.c buch /i/object/buch.c build_table /i/tools/build_table.c bury_chest /i/tools/chest.c cannot_see /i/living/eyes.c can_see /i/living/eyes.c change_standard_conversation /i/money/verkaeufer.c change_v_item /i/item/v_item.c check_conservation /apps/zentralbank.c check_debuggers /i/tools/database.c check_life /i/object/pfeil.c check_save /i/tools/check_save.c check_security /i/tools/security.c check_sl_rc /i/tools/database.c clean_up /i/room.c clear_defines /i/tools/lpc_parser.c clear_initial_conservation_data /i/item/conservation.c clear_konstanten /i/tools/lpc_parser.c clear_makros /i/tools/lpc_parser.c clone_water /i/wasser/brunnen.c close_con /i/contain.c close_door /i/object/tuer.c closure_to_string /i/item/messages.c colours_to_ansi_colours /i/tools/colours.c colour_to_ansi /i/tools/colours.c colour_to_string /i/tools/colours.c compile_cond /i/tools/description_core.c compile_desc /i/tools/description_core.c compose_path /i/player/files.c compute_damage /i/weapon/weapon_logic.c compute_kill_skill /i/monster/monster.c concerned_dig /i/object/schaufel.c concerned_drift /i/room.c concerned_hlpitem_falls /obj/flugraum.c concerned /i/item/control.c concerned_show /i/living/hands.c concerned_show_me /i/living/hands.c concerned_show_whom /i/living/hands.c concerned_sink /i/room.c concerned_strike /obj/streichhoelzer.c concerned_take_from /i/living/hands.c concerned_take /i/living/hands.c concerned_take_me /i/living/hands.c concerned_tie_rope /i/object/rope.c concerned_untie_rope /i/object/rope.c continue_browse /i/tools/browser.c continue_read /i/object/buch.c conv_akt /i/tools/soul_hlp.c convert_array_to_insert_list /i/tools/database.c convert_array_to_sql_list /i/tools/database.c convert /i/money/exchange.c convert_rounded /i/money/exchange.c crack_door /i/object/tuer.c crack /i/base/container.c crack /i/object/tuer.c create /doc/applied/4enzy create_plugin_callback /i/tools/plugin.c db_begin /i/tools/database.c db_check_table /i/tools/database.c db_close /i/tools/database.c db_commit /i/tools/database.c db_debug /i/tools/database.c db_escape_string /i/tools/database.c db_open /i/tools/database.c db_query_err /i/tools/database.c db_query /i/tools/database.c db_rollback /i/tools/database.c debuglog_get_filtered_messages /i/tools/debuglog_db.c debuglog_get_kategorien /i/tools/debuglog_db.c debuglog /i/tools/debuglog_db.c debug_rolle2 /i/tools/rollen.c debug_rolle /i/tools/rollen.c DEBUG /sys/debug.h DEBUGTX /sys/debug.h DEBUGX /sys/debug.h delete_acl_dir /secure/master/acl.inc delete_acl_entry /secure/master/acl.inc delete_adjektiv /i/item/adjektiv.c delete_attack_list /i/monster/monster.c delete_comments /i/tools/lpc_parser.c delete_controller /i/item/control.c delete_define /i/tools/lpc_parser.c delete_enemy /i/living/hands.c _delete_error /apps/error_db.c delete_exit /i/room.c delete_exits /i/room.c delete_from_filter /i/money/verkaeufer.c delete_gone_ob /i/living/hands.c delete_group_admin /apps/groups.c delete_group /apps/groups.c delete_group_member /apps/groups.c delete_id /i/item/id.c delete /i/item/properties.c delete_init_ob /i/player/player.c delete_job /apps/cron.c delete_konstante /i/tools/lpc_parser.c delete_long_tag /i/item/description.c delete_makro /i/tools/lpc_parser.c delete_material /i/item/material.c delete_object /i/room/contents.c delete_options_action /i/player/options.c delete_options_menue /i/player/options.c delete_parser /i/tools/lpc_parser.c delete_plural_id /i/item/id.c delete_property_master /i/tools/property_master.c delete_react_on /i/money/verkaeufer.c delete_scar /i/player/player.c delete_seq_conservation /i/item/conservation.c delete_v_item /i/item/v_item.c delete_v_item_master /i/item/v_item.c delete_v_item_property /i/item/v_item.c deliver /i/money/verkaeufer.c desc_add /i/tools/description_core.c desc_call_cl /i/tools/description_core.c desc_call_func /i/tools/description_core.c desc_call_other_func /i/tools/description_core.c desc_compile /i/tools/description_core.c desc_condition /i/tools/description_core.c desc_filter /i/tools/description_core.c desc_number /i/tools/description_core.c describe_current_room /i/living/eyes.c describe_room /i/living/eyes.c desc_text /i/tools/description_core.c design_corpse /i/monster/monster.c destruct_shadow /i/shadow.c determine_obvious_clothes /i/tools/kleidung.c die /i/living/die.c display_messages_take_from /i/living/hands.c display_messages_take /i/living/hands.c display_messages_take_me /i/living/hands.c do_break /i/weapon/weapon_logic.c do_change_comm /i/living/voice.c do_clone_now /i/room/contents.c do_command /i/monster/monster.c do_delayed_action /i/player/delay.c do_dig /i/object/schaufel.c do_error2 /sys/error.h do_error3 /sys/error.h do_error /sys/error.h do_fehler /sys/error.h do_forbiddens /i/item/control.c do_hlpitem_falls /obj/flugraum.c do_idee /sys/error.h domain_helfer /apps/domains.c domain_lord /apps/domains.c domain_member /apps/domains.c do_my_error /sys/error.h do_my_warning /sys/error.h done_conservation /room/bank/obj/schliessfaecher.c do_notifies /i/item/control.c do_notifying /obj/streichhoelzer.c door_kicked /i/object/tuer.c do_remove /i/clothes/kleidung.c do_remove /i/weapon/weapon_logic.c do_repair /i/weapon/weapon_logic.c do_show /i/living/hands.c do_show_me /i/living/hands.c do_show_whom /i/living/hands.c do_strike /obj/streichhoelzer.c do_take_from /i/living/hands.c do_take /i/living/hands.c do_take_me /i/living/hands.c do_virus_shadow_action /obj/virus.c do_warning2 /sys/error.h do_warning3 /sys/error.h do_warning /sys/error.h do_wear /i/clothes/kleidung.c do_wield /i/weapon/weapon_logic.c drink_action /i/wasser/brunnen.c drink_action /i/wasser/flasche.c drink_action /i/wasser/fluss.c drink_action /i/wasser/wasser.c drink_command /i/wasser/brunnen.c drink_command /i/wasser/flasche.c drink_command /i/wasser/fluss.c dump_acl_entries /secure/master/acl.inc dynamic_browse /i/tools/dynamic_browser.c dynamicmore /i/tools/dynamic_browser.c dynamicmore /i/tools/dynamic_browser.c edit /i/player/editor.c empty_action /i/wasser/flasche.c empty_command /i/wasser/flasche.c ensure_eval /i/tools/coroutine.c enter_gilde /i/object/gilden_ob.c enter_portal /secure/portal/portal.c enumerate /i/tools/coroutine.c EQUAL_SKILL_PATHS /sys/skill.h event /secure/event.c examine_object /i/living/eyes.c exec_add_debugger /apps/error_db.c exec_change_error_type /apps/error_db.c exec_command /i/living/command.c exec_delete_error /apps/error_db.c exec_hide_debugger /apps/error_db.c exec_reassign_file /apps/error_db.c expand_groups /apps/groups.c extra_look /i/living/face.c fahre /i/object/vehikel.c FAIL_CANNOT_SEE /sys/fail.h FAIL_FAR /sys/fail.h FAIL_FREE_HANDS /sys/fail.h FAIL_GHOST /sys/fail.h FAIL_NOT_IN_TP /sys/fail.h FAIL_NOT_ME /sys/fail.h fill_command /i/wasser/flasche.c fill_from_object /i/wasser/flasche.c fill_from_vitem /i/wasser/flasche.c filter_message /i/player/player.c filter_xxx /i/room.c finish_conservation /room/bank/obj/schliessfaecher.c finish_renewal /i/zauberstab/zmarker.inc flush_explain_plans /i/tools/database.c for_all /i/tools/coroutine.c for_any /i/tools/coroutine.c forbidden_add /i/tools/properties.c forbidden_add_v_item_property /i/item/v_item.c forbidden_ankauf /i/money/laden.c forbidden_attack_here /i/living/hands.c forbidden_attack /i/living/hands.c forbidden_burn /i/object/leuchte.c forbidden_close_door /i/object/tuer.c forbidden_close /i/base/container.c forbidden_comm /i/tools/soul_hlp.c forbidden_crack_door /i/object/tuer.c forbidden_crack /i/base/container.c forbidden_delete /i/tools/properties.c forbidden_delete_v_item_property /i/item/v_item.c forbidden_dig /i/object/schaufel.c forbidden_drink /i/object/getraenk.c forbidden_drink_me /i/object/getraenk.c forbidden_drink_water /i/wasser/wasser.c forbidden_drink_water_self /i/wasser/wasser.c forbidden_drink_water_well /i/wasser/wasser.c forbidden_eat /i/object/nahrung.c forbidden_eat_self /i/object/nahrung.c forbidden_empty_container /i/living/hands.c forbidden_empty_container_into /i/living/hands.c forbidden_empty_container_me /i/living/hands.c forbidden_enter_here /i/living/legs.c forbidden_enter /i/living/legs.c forbidden_enter_me /i/living/legs.c forbidden_feel_here /i/living/hands.c forbidden_feel /i/living/hands.c forbidden_feel_me /i/living/hands.c forbidden_fill_water_bottle /i/wasser/flasche.c forbidden_fill_water /i/wasser/flasche.c forbidden_fill_water_self /i/wasser/flasche.c forbidden_fill_water_well /i/wasser/flasche.c forbidden_handwerk /i/tools/mapil.c forbidden_hear_here /i/living/ears.c forbidden_hear /i/living/ears.c forbidden_hear_me /i/living/ears.c forbidden_hlp_gabe_here /obj/hlptool.c forbidden_hlp_gabe /obj/hlptool.c forbidden /i/item/control.c forbidden_join_countob /i/object/countob.c forbidden_knock_door /i/object/tuer.c forbidden_lock_door /i/object/tuer.c forbidden_lock /i/base/container.c forbidden_lock_key /i/base/container.c forbidden_look_here /i/living/eyes.c forbidden_look /i/living/eyes.c forbidden_look_me /i/living/eyes.c forbidden_magie /i/tools/mapil.c forbidden_move /i/move.c forbidden_move_in /i/move.c forbidden_move_out /i/move.c forbidden_msg_soul_action_notify /i/tools/soul_hlp.c forbidden_msg_soul_action_partner_notify /i/tools/soul_hlp.c forbidden_my_attack /i/living/hands.c forbidden_open_door /i/object/tuer.c forbidden_open /i/base/container.c forbidden_pass_door /i/object/tuer.c forbidden_protect_here /i/living/hands.c forbidden_protect /i/living/hands.c forbidden_protect_me /i/living/hands.c forbidden_push_here /i/living/hands.c forbidden_push /i/living/hands.c forbidden_push_me /i/living/hands.c forbidden_put /i/living/hands.c forbidden_put_into /i/living/hands.c forbidden_put_me /i/living/hands.c forbidden_read_here /i/living/eyes.c forbidden_read /i/living/eyes.c forbidden_read /i/object/buch.c forbidden_read_me /i/living/eyes.c forbidden_read_me /i/object/buch.c forbidden_rollenrestart /i/tools/rollen.c forbidden_rollenstart /i/tools/rollen.c forbidden_rollenstop /i/tools/rollen.c forbidden_seele /i/tools/soul_hlp.c forbidden_set /i/tools/properties.c forbidden_set_v_item_property /i/item/v_item.c forbidden_shadow /i/shadow.c forbidden_show_here /i/living/hands.c forbidden_show /i/living/hands.c forbidden_show_me /i/living/hands.c forbidden_show_whom /i/living/hands.c forbidden_smell_here /i/living/nose.c forbidden_smell /i/living/nose.c forbidden_smell_me /i/living/nose.c forbidden_spy_here /obj/hlptool.c forbidden_take_from /i/living/hands.c forbidden_take /i/living/hands.c forbidden_take_me /i/living/hands.c forbidden_team_follow /i/living/team.c forbidden_team_follow_in /i/living/team.c forbidden_team_follow_out /i/living/team.c forbidden_team_order /i/living/team.c forbidden_undress_here /i/clothes/kleidung.c forbidden_undress /i/clothes/kleidung.c forbidden_undress_me /i/clothes/kleidung.c forbidden_unlock_door /i/object/tuer.c forbidden_unlock /i/base/container.c forbidden_unlock_key /i/base/container.c forbidden_unwield /i/living/hands.c forbidden_unwield_me /i/living/hands.c forbidden_use /i/living/hands.c forbidden_verkauf /i/money/laden.c forbidden_virus_infection /obj/virus.c forbidden_wear_here /i/clothes/kleidung.c forbidden_wear /i/clothes/kleidung.c forbidden_wear_me /i/clothes/kleidung.c forbidden_wert /i/money/laden.c forbidden_wield /i/living/hands.c forbidden_wield_me /i/living/hands.c free_fight /i/living/hands.c free_hand /i/living/hands.c GABE2 /sys/hlp.h GABE /sys/hlp.h gesellep /sys/level.h get_back_more_info /i/tools/browser.c get_cartesian_coordinates /apps/koordinaten.c get_combat_message /i/living/hands.c get_conservation_data /room/bank/obj/schliessfaecher.c get_conservation_item_rent /apps/zentralbank.c get_conservation_object /room/bank/obj/schliessfaecher.c get_continued_more_info /i/tools/browser.c get_db_info /i/tools/database.c get_db_version /i/tools/database.c get_death_message /room/church.c get_debuggers /i/tools/database.c get_debuglog_menue /i/tools/debuglog_db.c get_description /i/tools/property_master.c get_displayed_domain /i/tools/room_types.c get_environment /i/tools/room_types.c get_initial_more_info /i/tools/browser.c get_input /i/tools/coroutine.c get_lines_from_file /i/tools/lpc_parser.c get_map_file_name /map/map.c get_menue_more_info /i/tools/browser.c get_next_more_info /i/tools/browser.c get_object_state /i/player/login.c get_one_int /i/tools/database.c get_one_skill /i/player/skills.c get_one_string /i/tools/database.c getopt /i/tools/getopt.c get_owner_stored_file_count /apps/zentralbank.c get_polar_coordinates /apps/koordinaten.c get_prev_more_info /i/tools/browser.c get_pseudoclosure /i/tools/property_master.c get_schatzkiste /apps/room_autoload.c get_schliessfach_max_faecher /i/money/schliessfachaddon.c get_schliessfach_miete /i/money/schliessfachaddon.c get_top_info /i/tools/top.c get_vitem_description /i/tools/property_master.c get_vitem_pseudoclosure /i/tools/property_master.c get_water /i/wasser/brunnen.c give_armour_level /i/monster/monster.c give_hands /i/monster/monster.c give_hp /i/monster/monster.c given /i/money/verkaeufer.c give_object /i/monster/accept_objects.c give_sp /i/monster/monster.c give_weapon_level /i/monster/monster.c gmcp_start_edit /i/player/gmcp.c guestp /sys/level.h handle_preprocessor_symbols /i/tools/lpc_parser.c has_enough_alc /i/player/magen.c has_enough_fp /i/player/magen.c has_enough_wp /i/player/magen.c has_only_ascii /i/player/telnet_neg.c has_schatzkiste /apps/room_autoload.c has_unicode /i/player/telnet_neg.c heal_player /i/wasser/fluss.c heal_player /i/wasser/wasser.c heal_virus /obj/virus.c heart_beat /doc/applied/4enzy here /i/item/v_item.c hide_exit /i/room.c hlpp /sys/level.h id /i/item/id.c id /i/item/id.c increment_counter /i/tools/database.c in_delayed_action /i/player/delay.c in_edit /i/player/editor.c init_arg /i/player/login.c init_arg_shadow /i/player/login.c init_armour_data /i/armour/armour.c init_armour /i/armour/armour.c init_chest /i/tools/chest.c init_conservation_arg /room/bank/obj/schliessfaecher.c init_conservation_shadow_arg /room/bank/obj/schliessfaecher.c init_database /i/tools/database.c init_debuglog /i/tools/debuglog_db.c init /doc/applied/4enzy init_door /i/object/tuer.c init_geschoss /i/object/pfeil.c initialize /i/monster/monster.c init_money /i/money/money.c init_monster /i/monster/monster.c init_object_state /i/player/login.c init_schliessfaecher /i/money/schliessfachaddon.c init_security_for_actions /i/tools/security.c init_security_trust_mudlib /i/tools/security.c init_shadow /i/shadow.c init_virus /obj/virus.c init_weapon /i/weapon/nahkampf_waffe.c in_kampagne /i/monster/kampagne.c in_mini_ed /i/player/tippse.c in_rolle /i/tools/rollen.c invalid_add /i/tools/property_master.c invalid_del /i/tools/property_master.c invalid_get /i/tools/property_master.c invalid_set /i/tools/property_master.c is_attack_forbidden /i/living/hands.c is_bottle /i/wasser/flasche.c is_controller /i/item/control.c IS_DAY /sys/time.h is_define /i/tools/lpc_parser.c is_editing /i/player/tippse.c is_group_member /apps/groups.c is_homemud /secure/portal/portal.c is_konstante /i/tools/lpc_parser.c is_makro /i/tools/lpc_parser.c IS_NIGHT /sys/time.h is_property_master /i/tools/property_master.c is_reading /obj/newsreader.c is_skelett /i/object/skelett.c ist_notwehr /i/player/player.c is_water /i/wasser/wasser.c is_well /i/wasser/brunnen.c just_moved /i/move.c just_sold /i/value.c kampagne_waits /i/monster/kampagne.c konjugiere /apps/deklin.c latch /i/tools/coroutine.c learnerp /sys/level.h leave_gilde /i/object/gilden_ob.c let_not_in /i/contain.c let_not_out /i/contain.c light_off /i/object/leuchte.c light_on /i/object/leuchte.c load_a_chat /i/tools/chat.c load_chat /i/tools/chat.c lock_con /i/base/container.c lock_door /i/object/tuer.c lock_exit /i/room.c lordp /sys/level.h make_scar /i/player/player.c MA_LISTE /i/item/message.c map_create /i/domain/map_room.c mapil_forbidden /i/tools/mapil.c mapil_notify /i/tools/mapil.c material /i/item/material.c MAY_WRITE /sys/acl.h me /i/item/id.c message /i/message.c message /i/wasser/brunnen.c message /i/wasser/flasche.c mini_ed /i/player/tippse.c modify_add /i/tools/properties.c modify_add_v_item_property /i/item/v_item.c modify_comm /i/living/voice.c modify_damage /i/living/hands.c modify_healing /i/living/hands.c modify_hit /i/living/hands.c modify_hit_me /i/living/hands.c modify_hit_weapon /i/living/hands.c modify /i/item/control.c modify_move /i/move.c modify_move_in /i/move.c modify_move_out /i/move.c modify_query /i/tools/properties.c modify_query_v_item_property /i/item/v_item.c modify_set /i/tools/properties.c modify_set_v_item_property /i/item/v_item.c monster_died /i/monster/monster.c monster_init /i/player/player.c more /i/player/more.c moved_in /i/contain.c moved_out /i/contain.c move /i/move.c move_or_remove /i/move.c move_return /i/move.c MOVE_TYPE_LISTE /sys/move.h MSG_ATTRIBUTES /i/item/message.c Msg /i/tools/plugin.c Msg_To /i/tools/plugin.c MT_LISTE /i/item/message.c newbiep /sys/level.h new_inv /i/monster/monster.c no_attack /i/living/hands.c nolist_exit /i/room.c no_push /i/living/hands.c no_put /i/living/hands.c no_take /i/living/hands.c notify_add /i/tools/properties.c notify_add_v_item_property /i/item/v_item.c notify_after_hit /i/living/hands.c notify_after_hit_me /i/living/hands.c notify_after_hit_weapon /i/living/hands.c notify_alignment_change /i/living/face.c notify_ankauf /i/money/laden.c notify_armour_fail /i/armour/armour.c notify_attack_here /i/living/hands.c notify_attack /i/living/hands.c notify_before_hit /i/living/hands.c notify_before_hit_me /i/living/hands.c notify_before_hit_weapon /i/living/hands.c notify_begin_darkness /apps/control.c notify_begin_daylight /apps/control.c notify_birth /i/player/player.c notify_bite /i/object/nahrung.c notify_bite_self /i/object/nahrung.c notify_bottle_empty /i/wasser/flasche.c notify_bottle_full /i/wasser/flasche.c notify_burned_out /i/object/leuchte.c notify_burn /i/object/leuchte.c notify_close_door /i/object/tuer.c notify_close /i/base/container.c notify_comm /i/tools/soul_hlp.c notify_countob_split_from /i/object/countob.c notify_countob_split_into /i/object/countob.c notify_crack_door /i/object/tuer.c notify_crack /i/base/container.c notify_damage /i/living/hands.c notify_death /i/living/hands.c notify_delete /i/tools/properties.c notify_delete_player /secure/player_deleter.c notify_delete_v_item_property /i/item/v_item.c notify_died /i/living/die.c notify_dig /i/object/schaufel.c notify_drink_failure /i/object/getraenk.c notify_drink_failure_self /i/object/getraenk.c notify_drink /i/object/getraenk.c notify_drink_me /i/object/getraenk.c notify_drink_water /i/wasser/wasser.c notify_drink_water_self /i/wasser/wasser.c notify_drink_water_well /i/wasser/wasser.c notify_dyn_browse_data /i/tools/dynamic_browser.c notify_eaten /i/object/nahrung.c notify_eaten_self /i/object/nahrung.c notify_eat_failure /i/object/nahrung.c notify_eat_failure_self /i/object/nahrung.c notify_eat /i/object/nahrung.c notify_eat_self /i/object/nahrung.c notify_empty_container /i/living/hands.c notify_empty_container_into /i/living/hands.c notify_empty_container_me /i/living/hands.c notify_enter_here /i/living/legs.c notify_enter /i/living/legs.c notify_enter_me /i/living/legs.c notify_extinguish /i/object/leuchte.c notify_feel_here /i/living/hands.c notify_feel /i/living/hands.c notify_feel_me /i/living/hands.c notify_handwerk /i/tools/mapil.c notify_healing /i/living/hands.c notify_hear_here /i/living/ears.c notify_hear /i/living/ears.c notify_hear_me /i/living/ears.c notify_highnoon /apps/control.c notify /i/item/control.c notify_incorporated_countob /i/object/countob.c notify_invis /i/item/name.c notify_invis_self /i/item/name.c notify_joined_countob /i/object/countob.c notify_join_team_here /i/living/team.c notify_join_team /i/living/team.c notify_join_team_me /i/living/team.c notify_killed /i/living/die.c notify_knock_door /i/object/tuer.c notify_light /i/object/leuchte.c notify_lock_door /i/object/tuer.c notify_lock /i/base/container.c notify_lock_key /i/base/container.c notify_login /i/object/gilden_ob.c notify_login /i/player/login.c notify_look_here /i/living/eyes.c notify_look /i/living/eyes.c notify_look_me /i/living/eyes.c notify_magie /i/tools/mapil.c notify_midnight /apps/control.c notify_moved /i/move.c notify_moved_in /i/move.c notify_moved_out /i/move.c notify_move_failed /i/move.c notify_move /i/move.c notify_move_in /i/move.c notify_move_out /i/move.c notify_mudcrash /apps/control.c notify_my_attack /i/living/hands.c notify_net_dead /i/object/gilden_ob.c notify_net_dead /i/player/login.c notify_open_door /i/object/tuer.c notify_open /i/base/container.c notify_pass_door /i/object/tuer.c notify_protect_here /i/living/hands.c notify_protect /i/living/hands.c notify_protect_me /i/living/hands.c notify_push_here /i/living/hands.c notify_push /i/living/hands.c notify_push_me /i/living/hands.c notify_put /i/living/hands.c notify_put_into /i/living/hands.c notify_put_me /i/living/hands.c notify_quit /i/object/gilden_ob.c notify_quit /i/player/player.c notify_read_here /i/living/eyes.c notify_read /i/living/eyes.c notify_read_me /i/living/eyes.c notify_remove /i/move.c notify_rollenende /i/tools/rollen.c notify_rollenrestart /i/tools/rollen.c notify_rollenstart /i/tools/rollen.c notify_rollenstop /i/tools/rollen.c notify_schutzengel /i/living/hands.c notify_seele /i/tools/soul_hlp.c notify_set /i/tools/properties.c notify_set_v_item_property /i/item/v_item.c notify_shadow /i/shadow.c notify_show_here /i/living/hands.c notify_show /i/living/hands.c notify_show_me /i/living/hands.c notify_shown /i/living/hands.c notify_show_whom /i/living/hands.c notify_sicht /i/player/spells.c notify_smell_here /i/living/nose.c notify_smell /i/living/nose.c notify_smell_me /i/living/nose.c notify_sold_here /i/money/verkaeufer.c notify_sold /i/money/verkaeufer.c notify_sold_me /i/money/verkaeufer.c notify_sold_what /i/money/verkaeufer.c notify_sold_whom /i/money/verkaeufer.c notify_soul /i/tools/soul_hlp.c notify_strike /obj/streichhoelzer.c notify_take_from /i/living/hands.c notify_take /i/living/hands.c notify_take_me /i/living/hands.c notify_team_after_follow /i/living/team.c notify_team_after_follow_in /i/living/team.c notify_team_before_follow /i/living/team.c notify_team_before_follow_out /i/living/team.c notify_tell_me /i/living/voice.c notify_tied_rope /i/object/rope.c notify_tied_rope_to /i/object/rope.c notify_undress_here /i/clothes/kleidung.c notify_undress /i/clothes/kleidung.c notify_undress_me /i/clothes/kleidung.c notify_unlock_door /i/object/tuer.c notify_unlock /i/base/container.c notify_unlock_key /i/base/container.c notify_unprotect_here /i/living/hands.c notify_unprotect /i/living/hands.c notify_unprotect_me /i/living/hands.c notify_unshadow /i/shadow.c notify_untied_rope_from /i/object/rope.c notify_untied_rope /i/object/rope.c notify_unwield /i/living/hands.c notify_unwield_me /i/living/hands.c notify_use /i/living/hands.c notify_verkauf /i/money/laden.c notify_virus_cure /obj/virus.c notify_virus_infection /obj/virus.c notify_weapon_fail /i/weapon/weapon_logic.c notify_wear_here /i/clothes/kleidung.c notify_wear /i/clothes/kleidung.c notify_wear_me /i/clothes/kleidung.c notify_wert /i/money/laden.c notify_wield /i/living/hands.c notify_wield_me /i/living/hands.c no_wield /i/living/hands.c object2storagemapping /i/money/serializer.c open_con /i/contain.c open_door /i/object/tuer.c other_door /i/object/tuer.c parse_emote /i/tools/dein_name.c parse_error /i/wasser/flasche.c parse_expr /i/tools/lpc_parser.c parser_defined /i/tools/lpc_parser.c parser_efun_defined /i/tools/lpc_parser.c parse_text /i/tools/soul_hlp.c parse_value /i/tools/lpc_parser.c pause_a_chat /i/tools/chat.c pause_chat /i/tools/chat.c player_died /i/object/gilden_ob.c player_init /i/player/player.c player_murdered /i/object/gilden_ob.c player_new_rang /i/object/gilden_ob.c player_suicid /i/object/gilden_ob.c plugin_initialize /i/tools/plugin.c plugin_remove /i/tools/plugin.c plural_id /i/item/id.c plus_adv /i/tools/soul_hlp.c pop_menue /i/tools/dynamic_browser.c portal_exists /secure/portal/portal.c pour_command /i/wasser/flasche.c precheck_add_debugger /apps/error_db.c precheck_conservation /room/bank/obj/schliessfaecher.c precheck_conservation /room/bank/obj/schliessfaecher.c precheck_responsible /apps/error_db.c prepare_conservation /room/bank/obj/schliessfaecher.c prepare_exec /i/tools/rollen.c prepare_renewal /i/zauberstab/zmarker.inc prepare_strike /obj/streichhoelzer.c preprocess_include_lines /i/tools/lpc_parser.c present_other_door /i/object/tuer.c present_pfeil /i/weapon/schuss_waffe.c print_color_options /i/player/options.c print_options_help /i/player/options.c print_plugin_options /i/tools/plugin.c PRINT_STAT /sys/stats.h process_include_lines /i/tools/lpc_parser.c process_one_include_line /i/tools/lpc_parser.c process_pragma /i/tools/lpc_parser.c propagate_message_to_env /i/contain.c P_SOUND_ACTIONS /i/living/ears.c P_SOUND_ACTIONS /i/object/tuer.c push_menue /i/tools/dynamic_browser.c put_all /i/living/hands.c put /i/living/hands.c query_abbrennzeit /i/object/feuer_shadow.c query_abilities /i/living/body.c query_accepted_valuta /i/money/exchange.c query_accepted_valutas /i/money/exchange.c query_access /secure/master/acl.inc query_a_chat_paused /i/tools/chat.c query_acl_entry /secure/master/acl.inc query_activity_delay /i/monster/random_start.c query_activity /i/monster/random_start.c query_add_hp_infos /obj/virus.c query_additional_condition_string /i/player/player.c query_additional_room_description /i/living/eyes.c query_adjektiv_grundform /i/item/adjektiv.c query_adjektiv /i/item/adjektiv.c query_adjektiv_stamm /i/item/adjektiv.c query_age /i/player/player.c query_aggressive /i/monster/monster.c query_alc /i/player/magen.c query_aliases /i/player/tippse.c query_align /i/living/face.c query_align_title /i/living/face.c query_all_dbg_messages /i/tools/database.c query_all_objects /i/room/contents.c query_allow_only /i/contain.c query_all_v_items /i/item/v_item.c query_all_wiz_group_members_of /apps/groups.c query_amount /i/object/getraenk.c query_amount /i/wasser/wasser.c query_ancestor /i/object/countob.c query_angeknabbert_adjektiv /i/object/nahrung.c query_anzuender /obj/streichhoelzer.c query_armour_class /i/armour/armour.c query_armour /i/armour/armour.c query_armour_info /i/tools/kleidung.c query_armour_level /i/monster/monster.c query_armour_protection /i/armour/armour.c query_attack_delay /i/monster/monster.c query_attack_list /i/monster/monster.c query_auto_load /i/player/login.c query_auto_load_parameter /i/player/login.c query_auto_load_shadow /i/player/login.c query_away /i/living/voice.c query_beispiele /apps/help_tool.c query_book /i/object/buch.c query_bretter /obj/newsreader.c query_brett_name /obj/newsreader.c query_broken_adjektiv /i/weapon/weapon_logic.c query_broken /i/weapon/weapon_logic.c query_broken_message /i/weapon/weapon_logic.c query_bsp_texte /apps/help_tool.c query_burned_out /obj/streichhoelzer.c query_burning /obj/streichhoelzer.c query_burn_time /i/object/feuer_shadow.c query_burn_under_water /i/object/leuchte.c query_cap_name /i/item/name.c query_category_list /i/room.c query_chat_paused /i/tools/chat.c query_chest /i/tools/chest.c query_chew_message /i/object/nahrung.c query_class_id /i/item/id.c query_client_height /i/player/player.c query_client_width /i/player/player.c query_clone_msg /i/player/player.c query_clothes_info /i/tools/kleidung.c query_cloth /i/clothes/kleidung.c query_collapsible /i/base/container.c query_commander /i/monster/monster.c query_command_list /i/room.c query_con_close /i/contain.c query_conservation_arg /room/bank/obj/schliessfaecher.c query_conservation_arg_sh /room/bank/obj/schliessfaecher.c query_conservation_constraint /i/item/conservation.c query_conservation_constraints /i/item/conservation.c query_conservation_data /i/item/conservation.c query_conservation_item_rent /room/bank/obj/schliessfaecher.c query_conservation_item_rent /room/bank/obj/schliessfaecher.c query_container /i/contain.c query_content /i/wasser/flasche.c query_content_message /i/contain.c query_contents /i/living/eyes.c query_content_visible_when_worn /i/clothes/kleidung.c query_controller /i/item/control.c query_corpse /i/living/die.c query_count /i/object/countob.c query_count_type /i/object/countob.c query_count_weight /i/object/countob.c query_crack /i/base/container.c query_crack /i/object/tuer.c query_creator /i/move.c query_current_page /i/object/buch.c query_current_pfeil_id /i/weapon/schuss_waffe.c query_current_vtime /i/monster/random_start.c query_current_wiz_owner /i/player/login.c query_current_working_data /i/money/verkaeufer.c query_damage_percentages /i/living/hands.c query_damage_type /i/object/pfeil.c query_damage_type /i/weapon/weapon_logic.c query_database_description /i/tools/database.c query_dauer /i/object/nahrung.c query_daylight /i/room.c query_db_error /i/tools/database.c query_dbg_messages /i/tools/database.c query_dead_ob_file /i/monster/monster.c query_debugger_acl /secure/master/acl.inc query_debug_info /i/item/description.c query_defines /i/tools/lpc_parser.c query_delayed_action_time /i/player/delay.c query_description /i/player/player.c query_destroy_pfeil /i/weapon/schuss_waffe.c query_destruct_at_out_of_fuel /i/object/leuchte.c query_destruct_msg /i/player/player.c query_dir_prep_in /i/room.c query_dir_prep_out /i/room.c query_doing /i/player/tippse.c query_domain_center /map/map.c query_domain_coords /map/map.c query_domain_helfer /apps/domains.c query_domainhelfer_of /apps/domains.c query_domain_info /map/map.c query_domain_lords /apps/domains.c query_domain /map/map.c query_domain_members /apps/domains.c query_domains /apps/domains.c query_domains_of /apps/domains.c query_dont_serve_murderers /i/money/verkaeufer.c query_door_exit /i/object/tuer.c query_door_height /i/object/tuer.c query_door /i/object/tuer.c query_door_is_locked /i/object/tuer.c query_door_is_open /i/object/tuer.c query_door_messages /i/object/tuer.c query_driver_hilfetext /apps/help_tool.c query_eatable_corpse /i/monster/monster.c query_eating /i/object/nahrung.c query_echomode /i/player/event.c query_efun_deklaration /apps/help_tool.c query_efun_gruppen /apps/help_tool.c query_efun_gruppen_funktionen /apps/help_tool.c query_efun_hilfetext /apps/help_tool.c query_efuns /apps/help_tool.c query_eigen /i/item/name.c query_emote_case /i/tools/dein_name.c query_empty_message /i/wasser/flasche.c query_enable_cleanup /i/move.c query_enter_messages /i/object/vehikel.c query_enter_room /i/object/vehikel.c query_entry /i/object/gilden_ob.c query_erf_gilde_available /i/object/gilden_ob.c query_erf_gilde /i/object/gilden_ob.c query_erf_gilde_options /i/object/gilden_ob.c query_erf_tod_message /i/player/player.c query_error /apps/error_db.c query_error_data /apps/error_db.c query_error_header /apps/error_db.c query_error_list /apps/error_db.c query_exit_category /i/room.c query_exit_command /i/room.c query_exit_flag /i/room.c query_exit_list /i/room.c query_experience_promille /i/player/skills.c query_extended_hp_view /i/living/hands.c query_extinguish_verb /i/object/leuchte.c query_extra_armour_protection /i/armour/armour.c query_extra_damage /i/living/hands.c query_extra_damage /i/object/pfeil.c query_extra_damage /i/weapon/weapon_logic.c query_extra_long /i/money/money.c query_extra_look /i/living/face.c query_eye_level /i/living/eyes.c query_eye_option /i/player/inv.c query_failure_message /i/object/nahrung.c query_failure_message /i/wasser/brunnen.c query_failure_message /i/wasser/flasche.c query_failure_message /i/wasser/fluss.c query_failure_message /i/wasser/wasser.c query_failure_remove /i/object/getraenk.c query_fdb_groups /apps/groups.c query_feel /i/item/feel.c query_feel_msg /i/living/hands.c query_fight_option /i/living/hands.c query_fight_options /i/living/hands.c query_file_name /i/zauberstab/zmarker.inc query_fill_message /i/wasser/brunnen.c query_fill_message /i/wasser/flasche.c query_filter /i/money/verkaeufer.c query_finger_info_text /secure/udp/finger.c query_fire_shadow /i/object/feuer_shadow.c query_first_msg /i/armour/magic_armour.c query_first_player /i/move.c query_first_room /i/move.c query_flag_list /i/room.c query_fp /i/player/magen.c query_fuel /i/object/leuchte.c query_full_group_info /apps/groups.c query_full_v_items /i/item/v_item.c query_game_count /i/player/skills.c query_gender /i/item/gender.c query_geschoss /i/object/pfeil.c query_getraenk /i/object/getraenk.c query_getraenk_messages /i/object/getraenk.c query_ghost /i/player/player.c query_gilde /i/player/login.c query_gilden_data /i/player/login.c query_gilden_info /i/player/login.c query_gone_ob /i/living/hands.c query_group_info /apps/groups.c query_group_list /apps/error_db.c query_gruppen_name /obj/newsreader.c query_guest /secure/portal/portal.c query_guests /secure/portal/portal.c query_hand_enemies /i/living/hands.c query_hand_hits /i/living/hands.c query_hand_objects /i/living/hands.c query_hat_boden /i/tools/room_types.c query_headache /i/player/magen.c query_healing /i/object/getraenk.c query_healing /i/wasser/wasser.c query_hear_msg /i/living/ears.c query_hidden_until_next_move /i/move.c query_hlp_book /i/object/buch.c query_hlp_data /i/player/login.c query_home_msg /i/player/player.c query_hp /i/living/hands.c query_hp_string /i/living/face.c query_hp_view /i/living/hands.c query_id /i/item/id.c query /i/item/properties.c query_immun_time /obj/virus.c query_im_wasser /i/tools/room_types.c query_infected_since /obj/virus.c query_in_fight /i/living/hands.c query_info /i/zauberstab/zinfos.inc query_in_more /i/player/more.c query_innenraum /i/tools/room_types.c query_inner_light /i/item/licht.c query_internal_encumbrance /i/contain.c query_inventory_category /i/player/inv.c query_inventory_flags /i/player/inv.c query_invis /i/item/name.c query_is_brennbar /i/tools/item_types.c query_is_in_team /i/living/team.c query_is_lighted /i/object/leuchte.c query_is_team_leader /i/living/team.c query_kampagne /i/monster/kampagne.c query_karten /i/domain/domain_map.c query_keine_gummigoettchen /i/player/fehler.c query_kein_verbrauch /i/player/magen.c query_key /i/object/key.c query_keys /i/base/container.c query_keys /i/object/tuer.c query_kills_by_name /i/player/skills.c query_kills_by_race /i/player/skills.c query_kills_of_name /i/player/skills.c query_kills_of_race /i/player/skills.c query_kirche /i/player/player.c query_kirche /i/room/death_room.c query_koecher_id /i/weapon/schuss_waffe.c query_koerperform /i/living/body.c query_koerpergroesse /i/living/body.c query_konstante /i/tools/lpc_parser.c query_konstanten /i/tools/lpc_parser.c query_konto_age /i/player/player.c query_konto /i/player/player.c query_kontostand /i/money/banking.c query_kunde /i/money/verkaeufer.c query_kurs_tafel /i/money/exchange.c query_lager /i/money/lager.c query_lagerraum /i/money/verkaeufer.c query_lamp /i/object/leuchte.c query_last_player /i/move.c query_later_objects /i/room/contents.c query_letzte_gilden /i/player/login.c query_lfun_deklarationen /apps/help_tool.c query_lfun_texte /apps/help_tool.c query_life /i/armour/armour.c query_life /i/object/pfeil.c query_life /i/weapon/weapon_logic.c query_light_adjektiv /i/object/leuchte.c query_light_description /i/tools/description.c query_light /i/item/licht.c query_light_verb /i/object/leuchte.c query_locked /i/base/container.c query_lock_reason /i/room.c query_lock_reason_other /i/room.c query_long_dark /i/room.c query_long_exec /i/item/description.c query_long_has_tag /i/item/description.c query_long /i/item/description.c query_long_night /i/item/description.c query_long_night_string /i/item/description.c query_long_owner_when_worn /i/clothes/kleidung.c query_long_postprocess /i/item/description.c query_long_shadow /i/item/description.c query_long_string /i/item/description.c query_long_tags /i/item/description.c query_long_tag_val /i/item/description.c query_look_msg /i/living/eyes.c query_look_msg_night /i/living/eyes.c query_macht_bei_rollen_mit /i/tools/rollen.c query_magic_disguise /i/living/face.c query_magic_protection_time /i/armour/magic_armour.c query_main_groups /apps/error_db.c query_maingroups /apps/groups.c query_makro /i/tools/lpc_parser.c query_makros /i/tools/lpc_parser.c query_map_file_name /map/map.c query_map_pos /i/room.c query_mark /i/player/wiz_soul.c query_marks /i/player/wiz_soul.c query_material /i/item/material.c query_max_alc /i/player/magen.c query_max_content /i/wasser/flasche.c query_max_damage /i/living/hands.c query_max_damage /i/weapon/weapon_logic.c query_max_factor /i/money/laden.c query_max_fuel /i/object/leuchte.c query_max_hp /i/living/hands.c query_max_internal_encumbrance /i/contain.c query_max_life /i/armour/armour.c query_max_life /i/weapon/weapon_logic.c query_max_page /i/object/buch.c query_max_sp /i/living/sp.c query_max_value /i/armour/armour.c query_max_value /i/money/laden.c query_max_value /i/weapon/weapon_logic.c query_max_weight /i/contain.c query_member /i/domain/domain_map.c query_member_info /i/domain/domain_map.c query_member_map /i/domain/domain_map.c query_memberships_of /apps/domains.c query_menge /i/item/name.c query_menue_path /i/tools/dynamic_browser.c query_message_filter /i/contain.c query_messages_filter /i/player/player.c query_min_damage /i/living/hands.c query_min_damage /i/weapon/weapon_logic.c query_min_value /i/armour/armour.c query_min_value /i/weapon/weapon_logic.c query_min_weight /i/contain.c query_mmsg_in /i/tools/move_msg.c query_mmsg_out /i/tools/move_msg.c query_moerder /i/player/player.c query_money_description /apps/zentralbank.c query_money_flags /i/money/money.c query_money /i/money/money.c query_money_info /apps/zentralbank.c query_more_chunk /i/player/more.c query_msg_in /i/tools/move_msg.c query_msg_invis /i/tools/move_msg.c query_msg_out /i/tools/move_msg.c query_msg_vis /i/tools/move_msg.c query_murderer /i/object/leiche.c query_nahrung /i/object/nahrung.c query_nahrung_messages /i/object/nahrung.c query_name /i/item/name.c query_natural_weapon /i/monster/monster.c query_newsreader_active /obj/newsreader.c query_no_airport /i/player/player.c query_no_ascii_art /i/player/player.c query_no_door /i/base/container.c query_no_drink_reason /i/wasser/fluss.c query_no_fill_reason /i/wasser/flasche.c query_no_idle_logout /i/room.c query_noise /i/item/noise.c query_no_lock /i/base/container.c query_no_lock /i/object/tuer.c query_no_move /i/move.c query_no_move_reason /i/move.c query_no_resurrection /i/living/die.c query_no_retain /i/player/player.c query_no_store /i/value.c query_not_extinguishable /i/object/leuchte.c query_notify_soul_ob_file /i/monster/monster.c query_not_moved_reason /i/move.c query_no_wer /i/player/player.c query_npc_name /i/monster/monster.c query_num_free_hands /i/living/hands.c query_num_free_hands_to_wield /i/weapon/weapon_logic.c query_num_hands /i/living/hands.c query_object_description /i/living/eyes.c query_object /i/room/contents.c query_obvious /i/living/eyes.c query_one_description /i/player/player.c query_one_exit /i/room.c query_one_opfer /i/player/player.c query_only_parse_players /i/monster/communicate.c query_open_close /i/object/buch.c query_opfer /i/player/player.c query_other_chew_message /i/object/nahrung.c query_other_empty_message /i/wasser/flasche.c query_other_failure_message /i/object/nahrung.c query_other_failure_message /i/wasser/brunnen.c query_other_failure_message /i/wasser/flasche.c query_other_failure_message /i/wasser/fluss.c query_other_failure_message /i/wasser/wasser.c query_other_fill_message /i/wasser/brunnen.c query_other_fill_message /i/wasser/flasche.c query_other_skill_data /i/player/skills.c query_other_skill_text /i/player/skills.c query_other_start_chew_message /i/object/nahrung.c query_other_success_message /i/object/nahrung.c query_other_success_message /i/wasser/brunnen.c query_other_success_message /i/wasser/flasche.c query_other_success_message /i/wasser/fluss.c query_other_success_message /i/wasser/wasser.c query_outer_light /i/item/licht.c query_own_light /i/item/licht.c query_page_inhalt /i/object/buch.c query_page_mode /i/object/buch.c query_page_names /i/object/buch.c query_parser /i/tools/lpc_parser.c query_pass_cmd /i/object/tuer.c query_path_aliases /i/player/files.c query_personal /i/item/name.c query_personal_title /i/item/name.c query_pfeil_id /i/weapon/schuss_waffe.c query_player_container /obj/player_con.c query_plugin_commander /i/tools/plugin.c query_plugin_commands /i/tools/plugin.c query_plugin_help /i/tools/plugin.c query_plugin_info /i/tools/plugin.c query_plugin_vars /i/tools/plugin.c query_plural_id /i/item/id.c query_plural /i/item/gender.c query_plural_name /i/object/countob.c query_portal_room /secure/portal/portal.c query_power /i/object/leuchte.c query_present_objects /i/room/contents.c query_prevent_cleanup /i/move.c query_prevent_shadow /i/shadow.c query_probability_for_guardian_angel /i/living/hands.c query_prompt_string /i/player/tippse.c query_property_info /i/item/properties.c query_property_infos /i/item/properties.c query_property_master /i/tools/property_master.c query_property_names /i/item/properties.c query_property_prefixes /i/tools/property_master.c query_protectee /i/living/hands.c query_put_messages /i/living/hands.c query_put_prepos /i/contain.c query_put_verb_case /i/contain.c query_put_verb /i/contain.c query_quest_count /i/player/skills.c query_race /i/living/body.c query_random_activities /i/monster/random_start.c query_random_clone_mode /i/room/contents.c query_random_modus /i/monster/random_start.c query_random_pick /i/monster/monster.c query_random_pick_modus /i/monster/monster.c query_rang /i/player/login.c query_react_on /i/money/verkaeufer.c query_read /i/item/read.c query_read_msg /i/living/eyes.c query_real_align /i/living/face.c query_real_cap_name /i/player/login.c query_real_creator /i/move.c query_real_first_player /i/move.c query_real_first_room /i/move.c query_real_gender /i/item/gender.c query_real_name /i/player/login.c query_real_stat /i/living/stats.c query_real_stats /i/living/stats.c query_reattack /i/living/hands.c query_reload_message /i/weapon/schuss_waffe.c query_reload_time /i/weapon/schuss_waffe.c query_remaining_magic_protection_time /i/armour/magic_armour.c query_remove_msg /i/clothes/kleidung.c query_remove_msg_other /i/clothes/kleidung.c query_repairable /i/weapon/weapon_logic.c query_repair_cost /i/weapon/weapon_logic.c query_resurrection_info /i/object/leiche.c query_rolle /i/tools/rollen.c query_rollen_debugger /i/tools/rollen.c query_rollen_dirs /i/tools/rollen.c query_rollen_partner /i/tools/rollen.c query_rollen_status /i/tools/rollen.c query_roman /i/money/verkaeufer.c query_room_description /i/living/eyes.c query_room_domain /i/room.c query_room_environment /i/room.c query_room_file /i/domain/domain_map.c query_room_icon /i/domain/domain_map.c query_room /i/room.c query_rules /i/monster/communicate.c query_scar_description /i/player/player.c query_scar /i/player/player.c query_schatzkisten /apps/room_autoload.c query_schuss_messages /i/weapon/schuss_waffe.c query_schutz /i/clothes/kleidung.c query_schwimmfaehig /i/room.c query_schwimmhilfe /i/living/legs.c query_searchable /i/object/buch.c query /secure/player_reader.c query_seil /i/object/rope.c query_seiten_desc /i/object/buch.c query_sellable /i/value.c query_shadow_creator /i/shadow.c query_shadow /i/shadow.c query_shadow_object /i/shadow.c query_shadow_owner /i/shadow.c query_share_v_items /i/item/v_item.c query_short /i/item/description.c query_short_string /i/item/description.c query_show_align_title /i/living/face.c query_singular_name /i/object/countob.c query_singular_value /i/object/multiob.c query_skelett_no_remove /i/object/skelett.c query_skill_path /i/weapon/weapon_logic.c query_skill_structure /i/player/skills.c query_smell /i/item/smell.c query_smell_msg /i/living/nose.c query_sp /i/living/sp.c query_sp_name /i/living/sp.c query_sp_short_name /i/living/sp.c query_standard_conversation /i/money/verkaeufer.c query_standard_msg_params /i/tools/rollen.c query_start_chat /i/tools/chat.c query_start_chew_message /i/object/nahrung.c query_start_parse_conversation /i/monster/communicate.c query_start_random /i/monster/random_start.c query_start_room /i/player/player.c query_stat /i/living/stats.c query_statue_time /i/player/login.c query_status_line /i/object/buch.c query_stay_in_pub /i/object/getraenk.c query_streichholz /obj/streichhoelzer.c query_strength /i/object/getraenk.c query_strength /i/wasser/wasser.c query_subgroups /apps/groups.c query_success_message /i/object/nahrung.c query_success_message /i/wasser/brunnen.c query_success_message /i/wasser/flasche.c query_success_message /i/wasser/fluss.c query_success_message /i/wasser/wasser.c query_sum_comm /i/player/skills.c query_sum_feel /i/player/skills.c query_sum_move /i/player/skills.c query_sum_skill /i/player/skills.c query_sum_sp /i/living/sp.c query_sum_weight /i/player/skills.c query_take_messages /i/living/hands.c query_take_prepos /i/contain.c query_tasche /i/base/container.c query_team_autofollow /i/living/team.c query_team_members /i/living/team.c query_team_name /i/living/team.c query_temperatur_schutz /i/player/magen.c query_this_player_in_rolle /i/tools/rollen.c query_tied_to_ob /i/object/rope.c query_title /i/living/face.c query_traces /i/room.c query_transaction_count /i/object/countob.c query_transaction_value /i/money/money.c query_transparent /i/contain.c query_turn_heart_beat_off /i/monster/monster.c query_type /i/room.c query_types /i/room.c query_typ /i/clothes/kleidung.c query_unwield_msg /i/weapon/weapon_logic.c query_unwield_msg_other /i/weapon/weapon_logic.c query_used_stats /i/weapon/weapon_logic.c query_value /i/value.c query_valuta /i/money/money.c query_valuta /i/money/verkaeufer.c query_valutas /i/money/money.c query_valutas /i/money/verkaeufer.c query_valutas_tafel /i/money/exchange.c query_valuta_tafel /i/money/exchange.c query_vamp_nahrung /i/object/nahrung.c query_vehikel /i/object/vehikel.c query_vehikel_sloppy /i/object/vehikel.c query_verzeichnis_inhalt /i/object/buch.c query_verzeichnis /i/object/buch.c query_virus_additional_data /obj/virus.c query_virus_chance /obj/virus.c query_virus_dur /obj/virus.c query_virus_gender /obj/virus.c query_virus_healed /obj/virus.c query_virus_heal_msg /obj/virus.c query_virus_infection_chance /i/wasser/gift.c query_virus_infection_message /i/wasser/gift.c query_virus_look /obj/virus.c query_virus_messages /obj/virus.c query_virus_min /obj/virus.c query_virus_name /obj/virus.c query_virus /obj/virus.c query_virus_other_infection_message /i/wasser/gift.c query_virus_shadow /obj/virus.c query_virus_shadow_path /obj/virus.c query_virus_str /obj/virus.c query_virus_type /obj/virus.c query_virus_verursacher /obj/virus.c query_visible_in_the_dark /i/living/eyes.c query_visitors /i/room.c query_v_item /i/item/v_item.c query_v_item_master /i/item/v_item.c query_v_item_property /i/item/v_item.c query_wants_to_get_attacked_by_monsters /i/living/hands.c query_water /i/wasser/brunnen.c query_water /i/wasser/flasche.c query_weapon_class /i/weapon/weapon_logic.c query_weapon /i/weapon/weapon_logic.c query_wear_msg /i/clothes/kleidung.c query_wear_msg_other /i/clothes/kleidung.c query_weight_description /i/move.c query_weight /i/move.c query_whimpy /i/living/hands.c query_wiedervorlage /apps/error_db.c query_wield_adjektiv /i/weapon/weapon_logic.c query_wielded_object /i/living/hands.c query_wield /i/weapon/weapon_logic.c query_wield_msg /i/weapon/weapon_logic.c query_wield_msg_other /i/weapon/weapon_logic.c query_wizard_book /i/object/buch.c query_wiz_errors /apps/error_db.c query_wiz_infos /apps/groups.c query_wiz_projects /apps/error_db.c query_worn_adjektiv /i/clothes/kleidung.c query_worn /i/clothes/kleidung.c query_wp /i/player/magen.c random_move /i/living/legs.c range /i/tools/coroutine.c read_bytes_async /i/tools/coroutine.c read_config /i/tools/config.c read_dir /apps/help_tool.c read_file_unlimited /apps/help_tool.c read_include /i/tools/lpc_parser.c read_lines /i/tools/coroutine.c real_filename /doc/applied/4enzy real_lost_hp /i/object/pfeil.c receive_message /i/item/message.c refuse /i/monster/accept_objects.c remove /i/move.c remove_shadow /i/shadow.c rename_group /apps/groups.c reset /doc/applied/4enzy restart_rolle /i/tools/rollen.c restore_menue_path /i/tools/dynamic_browser.c restore_properties /i/item/properties.c resume_kampagne /i/monster/kampagne.c return_to /i/move.c reversed /i/tools/coroutine.c rolle_beendet /i/tools/rollen.c ROUND_STAT /sys/stats.h runaway /i/living/legs.c save_properties /i/item/properties.c search_adjektiv /i/tools/adjektiv.c seele_AKTION /i/tools/soul_hlp.c select_column /i/tools/database.c select_row /i/tools/database.c select_value /i/tools/database.c send_command /secure/portal/portal.c send_message /i/item/message.c send_message_in /i/item/message.c send_message /secure/portal/portal.c send_message_to /i/item/message.c send_quit /secure/portal/portal.c send_savedata /secure/portal/portal.c send_to_debuggers /i/tools/database.c set_abilities /i/living/body.c set_accept_objects /i/monster/accept_objects.c set_accept_tip /i/money/verkaeufer.c set_a_chance /i/tools/chat.c set_a_chat_delay /i/tools/chat.c set_activity_delay /i/monster/random_start.c set_activity /i/monster/random_start.c set_add_hp_infos /obj/virus.c set_adjektiv /i/item/adjektiv.c set_aggressive /i/monster/monster.c set_alc /i/player/magen.c set_align /i/living/face.c set_align_title /i/living/face.c set_amount /i/object/getraenk.c set_amount /i/wasser/wasser.c set_angeknabbert_adjektiv /i/object/nahrung.c set_armour_class /i/armour/armour.c set_armour_protection /i/armour/armour.c set_attack_delay /i/monster/monster.c set_attack_list /i/monster/monster.c set_away /i/living/voice.c set_bretter /obj/newsreader.c set_brett_name /obj/newsreader.c set_broken_adjektiv /i/weapon/weapon_logic.c set_broken_message /i/weapon/weapon_logic.c set_burn_under_water /i/object/leuchte.c set_callback /i/player/telnet_neg.c set_cap_name /i/item/name.c set_chance /i/tools/chat.c set_chat_delay /i/tools/chat.c set_chew_message /i/object/nahrung.c set_class_id /i/item/id.c set_clone_msg /i/player/player.c set_close_cmd /i/object/tuer.c set_close_words /i/object/tuer.c set_collapsible /i/base/container.c set_conservation_constraint /i/item/conservation.c set_content /i/wasser/flasche.c set_content_message /i/contain.c set_content_visible_when_worn /i/clothes/kleidung.c set_count /i/object/countob.c set_count_type /i/object/countob.c set_crack /i/base/container.c set_crack /i/object/tuer.c set_current_page /i/object/buch.c set_current_pfeil_id /i/weapon/schuss_waffe.c set_damage /i/weapon/weapon_logic.c set_damage_percentages /i/living/hands.c set_damage_type /i/object/pfeil.c set_damage_type /i/weapon/weapon_logic.c set_dauer /i/object/nahrung.c set_db_info /i/tools/database.c set_db_version /i/tools/database.c set_dead_ob /i/monster/monster.c set_description /i/tools/property_master.c set_design_function /i/wasser/brunnen.c set_designs /i/money/schliessfachaddon.c set_destroy_pfeil /i/weapon/schuss_waffe.c set_destruct_at_out_of_fuel /i/object/leuchte.c set_destruct_msg /i/player/player.c set_dir_msg /i/room.c set_dir_prep_in /i/room.c set_dir_prep /i/room.c set_dir_prep_out /i/room.c set_dont_serve_murderers /i/money/verkaeufer.c set_door_close_message /i/object/tuer.c set_door_closes_message /i/object/tuer.c set_door_exit_category /i/object/tuer.c set_door_exit /i/object/tuer.c set_door_height /i/object/tuer.c set_door_is_closed_msgs /i/object/tuer.c set_door_is_locked /i/object/tuer.c set_door_is_open /i/object/tuer.c set_door_is_too_small_msg /i/object/tuer.c set_door_locked_message /i/object/tuer.c set_door_lock_messages /i/object/tuer.c set_door_open_message /i/object/tuer.c set_door_opens_message /i/object/tuer.c set_door_unlocked_message /i/object/tuer.c set_door_unlock_messages /i/object/tuer.c set_eatable_corpse /i/monster/monster.c set_eigen /i/item/name.c set_empty_message /i/wasser/flasche.c set_enable_cleanup /i/move.c set_enemy_message /i/weapon/schuss_waffe.c set_enter_messages /i/object/vehikel.c set_enter_room /i/object/vehikel.c set_erf_tod_message /i/monster/monster.c set_exit_category /i/room.c set_exit /i/room.c set_exit_msg /i/room.c set_exits /i/room.c set_extended_hp_view /i/living/hands.c set_extinguish_verb /i/object/leuchte.c set_extra_long /i/money/money.c set_eye_level /i/living/eyes.c set_eye_option /i/player/inv.c set_failure_message /i/object/getraenk.c set_failure_message /i/wasser/brunnen.c set_failure_message /i/wasser/flasche.c set_failure_message /i/wasser/wasser.c set_failure_remove /i/object/getraenk.c set_feel /i/item/feel.c set_fight_options /i/living/hands.c set_fill_message /i/wasser/brunnen.c set_filter /i/money/verkaeufer.c set_first_msg /i/armour/magic_armour.c set_fp /i/player/magen.c set_fuel /i/object/leuchte.c set_gender /i/item/gender.c set_gesehen /i/player/skills.c set_ghost /i/player/player.c set_gilden_data /i/player/login.c set_handeln /i/player/skills.c set_headache /i/player/magen.c set_healing /i/object/getraenk.c set_healing /i/wasser/wasser.c set_hidden_until_next_move /i/move.c set_hlp_book /i/object/buch.c set_hlp_data /i/player/login.c set_home_msg /i/player/player.c set_hp /i/living/hands.c set_hp_view /i/living/hands.c set_id /i/item/id.c set /i/item/properties.c set_immun_time /obj/virus.c set_init_ob /i/monster/monster.c set_invis /i/item/name.c set_keine_gummigoettchen /i/player/fehler.c set_kein_verbrauch /i/player/magen.c set_key_does_not_fit_message /i/object/tuer.c set_keys /i/base/container.c set_keys /i/object/tuer.c set_kirche /i/room/death_room.c set_knock_cmd /i/object/tuer.c set_knock_messages /i/object/tuer.c set_knock_words /i/object/tuer.c set_koecher_id /i/weapon/schuss_waffe.c set_koerperform /i/living/body.c set_koerpergroesse /i/living/body.c set_konto_age /i/player/player.c set_konto /i/player/player.c set_kosten_auszahlung /i/money/banking.c set_kosten_einzahlung /i/money/banking.c set_kosten_fuehrung /i/money/banking.c set_kosten /i/money/bank.c set_kosten_kontostand /i/money/banking.c set_kredit_zins /i/money/banking.c set_kurs_tafel /i/money/exchange.c set_lagerraum /i/money/verkaeufer.c set_learning_type /i/weapon/weapon_logic.c set_life /i/armour/armour.c set_life /i/object/pfeil.c set_life /i/weapon/weapon_logic.c set_light_adjektiv /i/object/leuchte.c set_light_verb /i/object/leuchte.c set_lock_cmd /i/object/tuer.c set_locked /i/base/container.c set_lock_words /i/object/tuer.c set_long /i/item/description.c set_long_night /i/item/description.c set_long_other_when_worn /i/clothes/kleidung.c set_long_owner_when_worn /i/clothes/kleidung.c set_look_msg_when_worn /i/clothes/kleidung.c set_macht_bei_rollen_mit /i/tools/rollen.c set_magic_protection_time /i/armour/magic_armour.c set_mark /i/player/wiz_soul.c set_material /i/item/material.c set_max_content /i/wasser/flasche.c set_max_damage /i/living/hands.c set_max_factor /i/money/laden.c set_max_hp /i/living/hands.c set_max_internal_encumbrance /i/contain.c set_max_objects /i/room/contents.c set_max_page /i/object/buch.c set_max_sp /i/living/sp.c set_max_value /i/money/laden.c set_max_weight /i/contain.c set_menge /i/item/name.c set_message_filter /i/contain.c set_min_damage /i/living/hands.c set_min_objects /i/room/contents.c set_min_weight /i/contain.c set_mmsg_in /i/tools/move_msg.c set_mmsg_out /i/tools/move_msg.c set_money_flags /i/money/money.c set_money /i/money/money.c set_more_chunk /i/player/more.c set_msg_in /i/tools/move_msg.c set_msg_invis /i/tools/move_msg.c set_msg /i/room.c set_msg_out /i/tools/move_msg.c set_msg_vis /i/tools/move_msg.c set_murderer /i/object/leiche.c set_name /i/item/name.c set_no_airport /i/player/player.c set_no_arrow_message /i/weapon/schuss_waffe.c set_no_ascii_art /i/player/player.c set_no_attack_list /i/monster/monster.c set_no_door /i/base/container.c set_no_exit_msg /i/object/tuer.c set_noise /i/item/noise.c set_no_lock /i/base/container.c set_no_lock /i/object/tuer.c set_no_lock_messages /i/object/tuer.c set_no_move /i/move.c set_no_move_reason /i/move.c set_no_resurrection /i/living/die.c set_no_store /i/value.c set_not_extinguishable /i/object/leuchte.c set_notify_soul_ob /i/monster/monster.c set_not_moved_reason /i/move.c set_no_wer /i/player/player.c set_npc_name /i/monster/monster.c set_num_hands /i/living/hands.c set_one_description_source /i/player/player.c set_one_stat /i/living/stats.c set_only_parse_players /i/monster/communicate.c set_open_close /i/object/buch.c set_open_cmd /i/object/tuer.c set_open_words /i/object/tuer.c set_other_chew_message /i/object/nahrung.c set_other_empty_message /i/wasser/flasche.c set_other_failure_message /i/object/getraenk.c set_other_failure_message /i/wasser/brunnen.c set_other_failure_message /i/wasser/flasche.c set_other_failure_message /i/wasser/wasser.c set_other_fill_message /i/wasser/brunnen.c set_other_skill /i/player/skills.c set_others_message /i/weapon/schuss_waffe.c set_other_start_chew_message /i/object/nahrung.c set_other_success_message /i/object/getraenk.c set_other_success_message /i/wasser/brunnen.c set_other_success_message /i/wasser/flasche.c set_other_success_message /i/wasser/wasser.c set_owner_message /i/weapon/schuss_waffe.c set_own_light /i/item/licht.c set_page_mode /i/object/buch.c set_page_names /i/object/buch.c set_parse_conversation /i/monster/communicate.c set_pass_cmd /i/object/tuer.c set_personal /i/item/name.c set_personal_title /i/item/name.c set_pfeil_id /i/weapon/schuss_waffe.c set_plugin_vars /i/tools/plugin.c set_plural_id /i/item/id.c set_plural /i/item/gender.c set_plural_name /i/object/countob.c set_portal_name /i/object/portal.c set_power /i/object/leuchte.c set_prevent_cleanup /i/move.c set_probability_for_guardian_angel /i/living/hands.c set_prompt_string /i/player/tippse.c set_property_info /i/tools/property_master.c set_pseudoclosure /i/tools/property_master.c set_put_prepos /i/contain.c set_put_verb_case /i/contain.c set_put_verb /i/contain.c set_race /i/living/body.c set_random_activities /i/monster/random_start.c set_random_clone_mode /i/room/contents.c set_random_modus /i/monster/random_start.c set_random_pick /i/monster/monster.c set_react_on /i/money/verkaeufer.c set_read /i/item/read.c set_reattack /i/living/hands.c set_reload_message /i/weapon/schuss_waffe.c set_reload_time /i/weapon/schuss_waffe.c set_remove_msg /i/clothes/kleidung.c set_remove_msg_other /i/clothes/kleidung.c set_rollen_debugger /i/tools/rollen.c set_rollen_dirs /i/tools/rollen.c set_roman /i/money/verkaeufer.c set_room_domain /i/room.c set_schutz /i/clothes/kleidung.c set_searchable /i/object/buch.c set_seil /i/object/rope.c set_seiten_desc /i/object/buch.c set_share_v_items /i/item/v_item.c set_short /i/item/description.c set_show_align_title /i/living/face.c set_singular_name /i/object/countob.c set_singular_value /i/object/multiob.c set_skelett_no_remove /i/object/skelett.c set_skill_path /i/weapon/weapon_logic.c set_smell /i/item/smell.c set_solved_msg /i/object/mission_obj.c set_sorten /i/money/bank.c set_sp /i/living/sp.c set_sp_name /i/living/sp.c set_sp_short_name /i/living/sp.c set_standard_conversation /i/money/verkaeufer.c set_standard_msg_params /i/tools/rollen.c set_start_chat /i/tools/chat.c set_start_chew_message /i/object/nahrung.c set_start_parse_conversation /i/monster/communicate.c set_start_random /i/monster/random_start.c set_start_room /i/player/player.c set_status_line /i/object/buch.c set_stay_in_pub /i/object/getraenk.c set_strength /i/object/getraenk.c set_strength /i/wasser/wasser.c set_success_message /i/object/getraenk.c set_success_message /i/wasser/brunnen.c set_success_message /i/wasser/flasche.c set_success_message /i/wasser/wasser.c set_take_prepos /i/contain.c set_telnet /i/player/telnet_neg.c set_this_player_in_rolle /i/tools/rollen.c set_tied_to_ob /i/object/rope.c set_time_of_death /i/object/leiche.c set_title /i/living/face.c set_transparent /i/contain.c set_turn_heart_beat_off /i/monster/monster.c set_typ /i/clothes/kleidung.c set_units /i/object/countunits.c set_unlock_cmd /i/object/tuer.c set_unlock_words /i/object/tuer.c set_unwield_msg /i/weapon/weapon_logic.c set_unwield_msg_other /i/weapon/weapon_logic.c setup_counter /i/tools/database.c setup_renamed_object /doc/applied/4enzy setup_renamed_object /doc/applied/4enzy setup_room /i/domain/domain_map.c setup_room /i/domain/domain_member_map.c setup_well /i/wasser/brunnen.c set_used_stats /i/weapon/weapon_logic.c set_value /i/object/leuchte.c set_value /i/value.c set_value /i/weapon/weapon_logic.c set_valuta /i/money/banking.c set_valuta /i/money/money.c set_valuta /i/money/verkaeufer.c set_valutas /i/money/banking.c set_valutas /i/money/money.c set_valutas_tafel /i/money/exchange.c set_valuta_tafel /i/money/exchange.c set_vamp_nahrung /i/object/nahrung.c set_vanishing_virus /obj/virus.c set_vehikel /i/object/vehikel.c set_vehikel_sloppy /i/object/vehikel.c set_verzeichnis /i/object/buch.c set_virus_additional_data /obj/virus.c set_virus_chance /obj/virus.c set_virus_dur /obj/virus.c set_virus_gender /obj/virus.c set_virus_heal_msg /obj/virus.c set_virus_infection_chance /i/wasser/gift.c set_virus_infection_message /i/wasser/gift.c set_virus_look /obj/virus.c set_virus_messages /obj/virus.c set_virus_min /obj/virus.c set_virus_name /obj/virus.c set_virus_other_infection_message /i/wasser/gift.c set_virus_shadow_path /obj/virus.c set_virus_str /obj/virus.c set_virus_type /obj/virus.c set_virus_verursacher /obj/virus.c set_vitem_description /i/tools/property_master.c set_v_item_master /i/item/v_item.c set_v_item_property /i/item/v_item.c set_vitem_pseudoclosure /i/tools/property_master.c set_wants_to_get_attacked_by_monsters /i/living/hands.c set_water_file /i/wasser/brunnen.c set_water /i/wasser/flasche.c set_weapon_class /i/weapon/weapon_logic.c set_wear_msg /i/clothes/kleidung.c set_wear_msg_other /i/clothes/kleidung.c set_weight /i/move.c set_whimpy /i/living/hands.c set_wield_adjektiv /i/weapon/weapon_logic.c set_wield_msg /i/weapon/weapon_logic.c set_wield_msg_other /i/weapon/weapon_logic.c set_wizard_book /i/object/buch.c set_worn_adjektiv /i/clothes/kleidung.c set_wp /i/player/magen.c set_zins /i/money/banking.c set_zins_zeitraum /i/money/banking.c shadow_create_action /i/shadow.c shadow_remove_action /i/shadow.c show_command /i/living/hands.c show_exit /i/room.c sleep /i/tools/coroutine.c soul_adv_part /i/tools/soul_hlp.c soul_command /i/tools/soul_hlp.c soul_parser /i/tools/soul_hlp.c soul_plus_adv /i/tools/soul_hlp.c spiele_rolle_mit /i/tools/rollen.c spielerratp /sys/level.h SP_LISTE /sys/skill.h split_object /i/object/countob.c start_debuglog_menue /i/tools/debuglog_db.c starte_kampagne /i/monster/kampagne.c starte_rolle /i/tools/rollen.c start_options_menue /i/player/options.c staticmore_display /i/tools/dynamic_browser.c stop_all_fights /i/living/hands.c stop_delayed_action /i/player/delay.c stop_eating /i/object/nahrung.c stop_kampagne /i/monster/kampagne.c stop_rolle /i/tools/rollen.c storagemapping2object /i/money/serializer.c strike_done /obj/streichhoelzer.c string_to_colour /i/tools/colours.c take_all /i/living/hands.c take /i/living/hands.c T_AND /sys/description_core.h T_CALL_OTHER /sys/description_core.h T_CALL_OTHERV /sys/description_core.h T_CL /sys/description_core.h T_CLV /sys/description_core.h tell_emote /i/tools/dein_name.c T_ELSE /sys/description_core.h T_EQ /sys/description_core.h T_EQUAL /sys/description_core.h test_add_encumbrance /i/contain.c test_aggression /i/monster/monster.c test_all_aggressions /i/monster/monster.c testplayerp /sys/level.h T_FILTER_CALL_OTHER /sys/description_core.h T_FILTER_CALL_OTHERV /sys/description_core.h T_FILTER_CL /sys/description_core.h T_FILTER_CLV /sys/description_core.h T_FILTER_FUNC /sys/description_core.h T_FILTER_FUNCV /sys/description_core.h T_FUNC /sys/description_core.h T_FUNCV /sys/description_core.h T_GE /sys/description_core.h T_GREATER_EQUAL /sys/description_core.h T_GREATER /sys/description_core.h T_GT /sys/description_core.h TI_LISTE /i/tools/description.c T_LESSER_EQUAL /sys/description_core.h T_LESSER /sys/description_core.h T_LE /sys/description_core.h T_LISTE /i/base/container.c T_LISTE /i/clothes/kleidung.c T_LISTE /i/living/face.c T_LISTE /i/object/leuchte.c T_LISTE /i/object/nahrung.c T_LISTE /i/object/tuer.c T_LISTE /i/weapon/weapon_logic.c T_LISTE /sys/description_core.h T_LISTE /sys/description.h T_LT /sys/description_core.h T_NE /sys/description_core.h T_NOT_EQUAL /sys/description_core.h T_OR /sys/description_core.h transfer_content /i/wasser/flasche.c T_TAG_COND /sys/description_core.h T_TAG /sys/description_core.h T_TAGVAL_COND /sys/description_core.h T_TAGVAL /sys/description_core.h T_TEXT_CALL_OTHER /sys/description_core.h T_TEXT_CALL_OTHERV /sys/description_core.h T_TEXT_CL /sys/description_core.h T_TEXT_CLV /sys/description_core.h T_TEXT_FUNC /sys/description_core.h T_TEXT_FUNCV /sys/description_core.h ueberfall /sys/ueberfall.h unlock_door /i/object/tuer.c unlock_exit /i/room.c unshadow_shadow /i/shadow.c unwield /i/living/hands.c update_actions /i/tools/update_actions.c update_debugger /i/tools/database.c update_menue /i/tools/dynamic_browser.c update_stat_dependencies /i/living/stats.c uses_gmcp_edit /i/player/gmcp.c vacate_command /i/wasser/flasche.c validate_debugger /i/tools/database.c valid_debugger /apps/error_db.c verb /i/tools/deklin_message.c virtual_compiler /doc/applied/4enzy vogtp /sys/level.h want /i/money/verkaeufer.c want_while_serving /i/money/verkaeufer.c water_me /i/wasser/brunnen.c water_me /i/wasser/flasche.c wield /i/living/hands.c W /i/tools/plugin.c wizplayerp /sys/level.h wizp /sys/level.h WLN /i/tools/plugin.c wrap_string /i/living/voice.c zahl2str /obj/newsreader.c