SYNOPSIS void tell_room(string|object ob, string str) void tell_room(string|object ob, string str, object *exclude) void tell_room(string|object ob, mixed *|mapping|struct|object|lwobject msg) void tell_room(string|object ob, mixed *|mapping|struct|object|lwobject msg, object *exclude) DESCRIPTION Send a message to all living objects in the room ob. ob can also be the name of the room given as a string. If a receiving object is not a interactive user the lfun catch_tell() of the object will be invoked with the message as argument. If living objects define catch_tell(), the string will also be sent to that instead of being written to the user. If the object is given as its filename, the driver looks up the object under that name, loading it if necessary. If array *exclude is given, all objects contained in *exclude are excluded from the message str. If the second arg is an array/mapping/struct/object, catch_msg() will be called in all listening livings. EXAMPLES tell_object(environment(this_player()), "Hi!\n"); Just send a simple "Hi!" to all livings in the current. Object 1 (living): void catch_tell(string str) { write("Received: "+str+"\n"); } Object 2: void func() { ... tell_room(environment(this_player()), "HiHo!\n"); ... } This examples shows how tell_room() together with catch_tell() works. HISTORY LDMud 3.3.686 added the use of a mapping/struct/object as second argument. SEE ALSO write(E), say(E), tell_object(E), catch_tell(A), catch_msg(A)