SYNOPSIS void tell_object(object|string ob, string str) void tell_object(object|string ob, mixed *|mapping|struct|object|lwobject msg) DESCRIPTION Send a message str to object ob (which is looked up and if necessary loaded if given by name). If the second argument is a string, the message will be printed to if it is an interactive user, otherwise it will be passed to the lfun catch_tell() of the target living. If the second argument is an array/mapping/struct/object, it will be passed to the lfun catch_msg() in the target. EXAMPLES object who; who=find_player("wessex"); tell_object(who, "Hi!\n"); Just tell Wessex a simple "Hi!". Object 1 (living with the name "dummymonster"): void catch_tell(string str) { write("Received: "+str+"\n"); } Object 2: void func() { object who; who=find_living("dummymonster"); tell_object(who, "Follow me, mortal one!\n"); ... } This examples shows how tell_object() together with catch_tell() works. HISTORY LDMud 3.2.11 introduced the 'mixed *' form for symmetry reasons. LDMud 3.3.686 added the use of a mapping/struct/object as second argument. SEE ALSO write(E), say(E), catch_tell(A), catch_msg(A)