SYNOPSIS object snoop(object snooper) object snoop(object snooper, object snoopee) DESCRIPTION Starts a snoop from 'snooper' on 'snoopee', or if 'snoopee' is not given, terminates any snoop from 'snooper'. Return on success, or 0 for a failure (including snooping loops). The snoop is checked with the master object for validity. It will also fail if a snoop would result in a recursive snoop action. can be an interactive player, or an object. If it is an interactive player, the snooped text is prepended with a '%' and send directly to the players connection. If is an object, the snooped text is sent in two calls to the object's catch_tell() lfun: the first call passes just the "%" (plus the prompt if the object changed it), the second the actual text. SEE ALSO query_snoop(E), catch_tell(A)