all_environment all_inventory blueprint call_other call_resolved clone_object clonep deep_inventory destruct environment find_object first_inventory interactive living load_name load_object next_inventory object_name objectp present present_clone previous_object program_name program_time query_shadowing replace_program restore_object save_object set_light shadow this_interactive this_object this_player to_object unshadow find_player touch search_object playerp wizardshellp deep_present Name call_proved