SYNOPSIS object load_object(string name) DESCRIPTION Load the object from the file (which can not be empty) and return it. If the object already exists, just return it. This efun can be used only to load blueprints - for clones, use the efun clone_object(). If strict euids are enforced, the cloning object must have a non-zero euid. EXAMPLES // Update and reload the standard player object destruct(find_object("/std/player")); load_object("/std/player"); HISTORY Introduced in LDMud 3.2.6. LDMud 3.3.716/3.4.3 requires that the is not empty. SEE ALSO clone_object(E)