SYNOPSIS void heart_beat() DESCRIPTION This function will be called automatically every __HEART_BEAT_INTERVAL__ seconds. The driver will call the function directly in the object, even if the function is being shadowed. The start and stop of heart beat is controlled by the efun set_heart_beat(). Be careful not to have objects with heart beat running all the time, as it uses a lot of driver resources. If there is an error in the heart beat routine, the heart beat will be turned off for this object and the master function heart_beat_error() is called. If the call to the master function returns a non-zero value, the heart beat will be turned back on again. The function this_player() will return this object, but only if it is living. Otherwise, this_player() will return 0. Note that error messages will be given to the current user which will be the object itself or nobody. EXAMPLE object owner; void create() { ... owner=this_player(); set_heart_beat(1); } void heart_beat() { tell_object(owner, "Your heart goes: BUM BUM\n"); } We have to use tell_object() because write goes to the current user and this can only be the object itself or nobody. HISTORY LDMud 3.3.687 made the interval time configurable at driver compile time (used to be 2 seconds fixed). SEE ALSO set_heart_beat(E), call_out(E), enable_commands(E), heart_beat_error(M)